JTF-191 Training Program
“We don’t rise to the level of our expectations, we fall to the level of our training.” - Archilochus
Welcome to the JTF-191 training program.
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This area is reserved to outline our training program, track progress of new pilots, pilot transfers, and eventually serve as a depot for all documentation and resources for each DCS module used in JTF-191 operations.
Training Pipeline
01.
Enroll training squadron & learn squadron requirements
02.
Request & schedule training sessions with IP
03.
Learn & practice squadron training requirements
04.
Complete requirements, assigned to squadron
05.
Continue to refine advanced training within squadron
Basic Aspects
Basic training aspects are all items that need to be covered prior to joining an official JTF-191 squadron.
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Software Setup
This training aspect ensures the trainee has all software programs setup and optimized for missions and training such as:
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DCS
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SRS
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Ancillary programs (Voice Attack, VR software, etc.)
Peripheral Setup
In order to learn an aircraft, you need to have the ability to control it! Configuring peripherals (HOTAS, button boxes) is a tedious but necessary step in preparing to learn how to fly a module.
JTF Downloads
It's never fun to load into a mission and learn that your missing standard liveries, kneeboards, or required DCS mods. This aspect makes sure everyone knows where to find and install JTF-191 addons to get the most out of training and missions.
Startup
No matter what you want to fly, it won't happen until you learn how to startup your aircraft and prepare it for flight.
Basic Startup covers the minimum knowledge need to get up and flying.
Comms
In order to train or conduct missions, you will need to learn how to communicate with others from your aircraft.
Basic Comms will touch on how to transmit and receive communications over SRS from the onboard radio of your aircraft.
Avionics
Just like your vehicle, it's important to understand which gauges are important such as speed and fuel.
Basic Avionics ensures each pilot knows how to interact with critical avionics such as:
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Landing gear
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Basic HUD information (speed, altitude)
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Flaps
Takeoff & Landing
All aircraft have the ability to transition from ground contact to air and vice-versa. It's up to the pilot to make sure neither transition results in fire and smoke.
Basic Takeoff & Landing will cover how to do just that with optimal weather conditions.
Navigation
Flying is great, but not if your lost! Understanding how to get from point A to B, and then back to A is quite important.
In Basic Navigation, you will learn how to change navigational references and know how to see the visual steering queues.
Airmanship
Military pilots often fly in groups, but sometimes that is easier said than done.
Basic Airmanship will make sure new pilots learn the "easy tricks" of keeping with their group, along with basic procedures for refueling in the air if the module allows it.
Air to Air Combat
This is a digital combat simulator, so learning how to conduct combat is a requirement.
If this topic applies to your module of interest, Basic A2A Combat will cover the very basics of learning how to down a mindless drone without fear of retaliation.
Air to Ground Combat
There's nothing better than raining death from the skies above!
The Basic A2G Combat course is meant to give new pilots enough information to get a taste of deploying simple, often unguided munitions against ground targets.
Advanced Aspects
Advanced training aspects are expanded by the official JTF-191 squadrons.​ Pilots will learn about the details of all systems needed to accomplish missions.
Pilots do not need to be considered an expert for a given aspect, but they should feel moderately comfortable with the aspect to be "complete".
Startup
Advanced Startup should cover the procedures needed to ensure the pilot is ready for the mission ahead. This would include customizing loadouts on deck, fuze settings, etc.
Comms
Advanced comms means the pilot should know how to setup and use all radios within their module for any given mission.
Avionics
Advanced Avionics would include all features of the airframe needed execute a campaign level mission. Does the module include datalink, HMD, or squawk codes?
Takeoff & Landing
Advanced Takeoff & Landing course should make sure the pilot knows how to operate in day or night, clear of obstructed environments.
Navigation
Advanced Navigation should ensure the new pilot can manipulate their navigation systems well enough to be flexible in the AO. Does the module have time-over-target capabilities? Can the new pilot input coordinates from JTAC?
Airmanship
Advanced Airmanship ensures the new pilot understands formations and how the formations apply to given combat tactics.
Air to Air Combat
Advanced A2A Combat, if module is equipped, should cover both offensive and defensive maneuvers when dealing with hostile aircraft. This aspect should also include standard BFM, ACM, and SEM practices.
Air to Ground Combat
Advanced A2G Combat should cover the sensors and ordinance available to the module, and tactics for their employment.